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4X is a genre of strategy-based video and board games in which players control an empire and "e Xplore, e Xpand, e Xploit, and e Xterminate".
The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World.
Researching new technology will grant access to new combat units.
Some 4X games even allow players to research different unit components.
Hence, writers have tried to show how 4X games are defined by more than just having each of the four Xs.Dune II, which arguably established the conventions for the real-time strategy genre, was fundamentally designed to be a "flat interface", with no additional screens.Because of repetitive actions and long-playing times, 4X games have been criticized for excessive micromanagement.This is more typical of space 4X games, where players may assemble a ship from a variety of engines, shields, and weaponry.While some strategy games may offer shared victory and team play, diplomatic relations tend to be restricted to a binary choice between an ally or enemy.